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Backgammon Terms starting with 'D'
Die - Singular for Dice.
Double - To offer the doubling cube and play for twice the present wager or points. A player must double before rolling the dice. His opponent may accept or refuse the cube.
Drop Point - The maximum equity at which it is correct for a player to drop an offered double. (Alternatively, the minimum equity at which it is correct for a player to accept an offered double.)
Drop - A player who is offered a double may refuse, in which case he concedes the game and pays one point. Otherwise, he must accept the double and play on for the new higher stakes.
Doubling - The act of offering the cube to your opponent. When you are at a position in the game where you believe you are the favorite to win, you may off the doubling cube to your opponent to play on at twice the present stakes. If your opponent refuses it ends that particular game, however, if he believes his chances of winning are not so bad, he make accept the cube and continue playing. Your opponent may re-cube you if at some point in the game of he believes he now has the upper hand and so on. The doubling cube starts at 2 and then goes on at 4, 8, 16, 32 and 64.
Double Game - When a game ends, if the player who lost failed to remove any checkers, the winner scores twice the value of the money or points at stake. Also called Gammon. See the term Backgammon for how a triple game is scored.
Diversification - To place checkers in order to increase the number of good rolls on a subsequent turn, usually accompanied by increased risk of getting hit.
Direct Shot - A checker within a distance of 6 points or less that is open to a hit.
Decline a Double - Refuse to accept a double of the stakes offered by your opponent with the doubling cube. Also called "Drop".
Dice - Cubes with dots numbered from 1 to 6, one of the components needed to play the game. Each player takes turns tossing a pair of dice to determine the amount of spaces per move. The dots on the dice are also referred to as pips.
Deuce Point - The 2 point.
Dead Cube - An The cube in match play when it has no utility to a player who has the option of doubling. For example, the cube is dead if its value exceeds the number of points needed to win the match.
Deprive - To move your stones in such a way as to be sure of your numbers legally playable.
Double Hit - To hit two of your opponent's checkers in a single move.
Deep - To be on a low-numbered (1 or 2) point.
Deep (Dead Man) - A checker that is has been played deep into a player's home board, usually to the one or two point, where it will most likely have no further participation in the game. Also referred to as Kill a Man.
Dice Combinations - The number of possible rolls using two dice. There are 36 in Backgammon.
Dead Number - A dice roll with a number or numbers that cannot be played legally.
Articles written by backgammon players about the game (recent published articles):
[Read all backgammon articles]
Karen Hughes Invents The Blame Game Karen Hughes Crafts “The Blame Game:” A Story of the Bleeding PhoneWoe to those who go to great depths to hide their plans from the Lord, who do their work in darkness and think, "Who sees us? Who will know?" ... - Saturday, November 10, 2007.
Learn All about Gin Rummy Rules Gin rummy is a popular card game designed for two persons, and created at the beginning of the twentieth century by Elwood T. Baker.... - Friday, November 09, 2007.
Conventional Gin Instead, I began my play by discarding the three aces. In the meantime, my opponent broke a pair of kings which made the king a safe play. I began drawing matching cards and eventually making melds - while finding safe discards.... - Thursday, November 08, 2007.
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