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Backgammon Terms starting with 'M'

Match - A series of games between two players for a previously assigned number of points to be won by the player who accumulates the required number of points first. Also called Match Play.

MWC - Match Winning Chances.

Money Play - The style of competition in which games are played individually and the participants wager on the result. The players agree on the stakes and the winner collects that amount multiplied by the value of the doubling cube. The loser pays double the amount if he/she loses a gammon and triple for a backgammon.

Match Point Match Point Match Point - The point in time in of a match when the leading player requires only one more point to win.

Match Equity - A player's probability of winning a match at a certain match score

Market Loser - Any two rolls in sequence, one by each player, that leads to a position in the game where an opponent would no longer be willing to accept if he were offered a double. If your opponent would have accepted the cube prior to this sequence it is said that you have "lost your market" for not doubling beforehand. It is a matter of recognizing positions where your opponent has many bad rolls that could come up on his next toss of the dice.

Market Gainer - Any two rolls in sequence, one by each player, that leads to a position in the game where an opponent would be willing to accept if he were offered a double. Recognizing the number of market gainers can help a player decide whether he should double now or play on for a gammon.

Mandatory Extras - This is an optional rule in money games that states that whenever a player doubles and the double is accepted, the player then has the license to give his adversary an extra cube at the same level. However, the extra cube must be tied in with a payment equal to one half of its value. The adversary now holds two cubes that he can use to double back with, using them both together or one at a time.

Mandatory Double - This is a situation that comes up in match play in which it is correct for a player to double at the earliest opportunity based solely on the score in the match. Example, after the Crawford game, if a player is behind 4 to 1 in a five-point match, if he loses this next game, he will lose the match anyway and therefore should double the stakes now to 2 for the extra gains he will receive if he wins or gammons his opponent.

Making a Point - When a player positions two checkers on one of the triangles of the board he is said to own that point. The made point blocks his opponent's moves to that space. The opponent may not land on it nor touch down upon it when moving the numbers of his dice roll.

Match Play - The competition system used in tournaments and most online Backgammon servers where two players take the part in a series of games for a previously assigned number of points. The match is won by the player who accumulates the required number of points first.

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