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Backgammon Terms starting with 'P'
Prime - A row of points made on consecutive triangles of the board that form a wall to block your opponent's moves. The six-prime is the best of course as it traps the opponent. However, four-point and five-point primes can be very strong.
Pure Race - When there is no further contact to be made in the game because the players' checkers have passed each other and it has become a dash to see who will get them home and bear them off first.
Pure Play - The strategy of slotting your checkers to use them as builders either to make key points or to build a prime.
Prop (Proposition) - When two players do not agree on the correction action for a move or cube decision in a certain position, they agree to play out the position (usually for money) a numerous amount of times in order to see who was right.
Possession of the Doubling Cube (Own the Cube) - The player that accepted the last double is said to own or possess the cube. Only he may offer the next double.
Point on a Blot - To hit an opponent's blot with two men simultaneously thus making the point.
Point - Each of the 24 narrow triangles on a backgammon board is called a "point". As well, a point is the unit of scoring in match play.
Pick Up - To hit a checker.
Pick and Pass (Bump and Pass) - To hit an opponent's checker and continue with it to safety on one of your own points.
Pass - Drop or refuse to accept a double.
Articles written by backgammon players about the game (recent published articles):
[Read all backgammon articles]
Karen Hughes Invents The Blame Game Karen Hughes Crafts “The Blame Game:” A Story of the Bleeding PhoneWoe to those who go to great depths to hide their plans from the Lord, who do their work in darkness and think, "Who sees us? Who will know?" ... - Saturday, November 10, 2007
Learn All about Gin Rummy Rules Gin rummy is a popular card game designed for two persons, and created at the beginning of the twentieth century by Elwood T. Baker.... - Friday, November 09, 2007
Conventional Gin Instead, I began my play by discarding the three aces. In the meantime, my opponent broke a pair of kings which made the king a safe play. I began drawing matching cards and eventually making melds - while finding safe discards.... - Thursday, November 08, 2007
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