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Backgammon Terms starting with 'T'
Tempo - A unit of time in positional development equivalent to half a roll
Triple Shot - A checker that is exposed to the possible hits from three of the opponent's men.
Turn the Cube, Turn the Crank or Twist - To offer a double.
Turn - The alternate actions of each player in the game. Players rotate or take turns rolling the dice, playing the moves, doubling with the cube and picking up the dice.
Triple Game (Backgammon) - A game in which you score triple (three times) the value of the points at stake, accomplished only if you bear off all your checkers and your opponent has yet to bear off a single checker and still has one or more checkers remaining in your home board or on the bar. (See also Gammon where one scores a double game.)
Trailer - A player who has fallen behind in the race to the home board or is behind or losing in the score of the match.
Too Good to Double - A position in which a player should not offer a double because his chances of scoring a gammon are very high. He should therefore play on for the extra points rather than allow his opponent to get off easy now, at the present stakes.
Timing - The general rate of progress of a player's and the opponent's checkers observed in terms of their likely position at a future decisive point in the game. Timing can be controlled either by leaving checkers open to be hit, and by calculating if you should hit your opponent's blots or not. Timing is often used when you want to avoid your board from crunching.
Articles written by backgammon players about the game (recent published articles):
[Read all backgammon articles]
Karen Hughes Invents The Blame Game Karen Hughes Crafts “The Blame Game:” A Story of the Bleeding PhoneWoe to those who go to great depths to hide their plans from the Lord, who do their work in darkness and think, "Who sees us? Who will know?" ... - Saturday, November 10, 2007
Learn All about Gin Rummy Rules Gin rummy is a popular card game designed for two persons, and created at the beginning of the twentieth century by Elwood T. Baker.... - Friday, November 09, 2007
Conventional Gin Instead, I began my play by discarding the three aces. In the meantime, my opponent broke a pair of kings which made the king a safe play. I began drawing matching cards and eventually making melds - while finding safe discards.... - Thursday, November 08, 2007
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